TowerRaid
A downloadable game for Windows
Non - Commercial Use
TowerRaid is a game made as a final project of 7th generation at Unity Education in Novska during an educational program "INKUBATOR - PISMO" for "Unity/C# game developer".
TowerRaid was made during a three months period.
Game Designer: Ivan Nikolić, Abel Varalungović
Art designer, 3d modeler, UI designer: Petra Stojičić
Lead programmer: Abel Varalungović
Level design: Ivan Nikolić, Ivana Jesih Kamber
Animations and Sound: Ivana Jesih Kamber
Special thanks to our mentor: Dominik "Cwekii" Cvetkovski.
ABOUT:
Tower Raid is a fantasy tower defense game with a constantly extending path that you may affect. Unlock additional elements, strengthen your defenses, improve your towers and strategically expand the road to control how attackers move and rise to the position of the greatest ruler in the kingdom.
The game is still in development, but you can try this free demo!
CONTROL SCHEME:
WASD - camera movement
R - hexagon rotation
Q and E - camera rotation
Mouse wheel - zoom in/out
Right Mouse click - cancel upgrade
ESC - pause
GAMEPLAY:
You start with 500 in game currency with which you can shop for hexagons to expand the road towards your castle. Buy towers and crystals to defend the castle from the enemies, and also purchase buffs.
Different hexagon biomes also affect the strength of the crystals:
Air biome - air crystals deal more damage
Earth biome - earth crystals deal more damage
Water biome - water crystals deal more damage
Desert biome - fire crystals deal more damage
The goal is to survive 30 waves of enemies, but beware! They get stronger every wave and tower you place so plan ahead!
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | PAI Group |
Genre | Role Playing, Strategy |
Tags | 3D, Colorful, Fantasy, Low-poly, Magic, Procedural Generation, Roguelite, Singleplayer, Tower Defense |
Comments
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Cool concept!